Superhot VR is a supercharged first-person shooter for the Oculus Quest. It has won several awards and received praise from many different news sources for its unique gameplay mechanics that make it seem as though time only moves when you move, or even more impressively when you point at something. In Superhot VR, time only moves forward if the player avatars’ head turns or if their hand(s) aim a weapon toward an enemy. If they stand still, enemies will stand still until shot by the player. If they stay put, so do enemies – this makes for a very challenging puzzle-like gameplay because players must figure out how to proceed through various obstacles without being killed in a matter of seconds by swarms of enemies. Another distinct feature of Superhot VR is that it uses the Dualshock controller instead of using hand controls to aim weapons. Enemies are red, green, and blue; players must grab a weapon by pressing a circle on the controller, then shoot enemies with L1 while moving in order to destroy one enemy, which causes others nearby to slow down and eventually freeze when they’re close enough to each other – this causes them to be destroyed in a chain reaction if their colour matches.
This game isn’t just about shooting enemies and proceeding through levels like any typical shooter you’d find for console or PC. There’s more than meets the eye with Superhot VR because each level has its own objectives such as grabbing an item from another location on the map and getting it to a specific spot in order to proceed. The player must also pick up weapons and throw them at enemies’ heads to knock them out, and may need to use keys for locked doors or move around obstacles such as crates in order to find an exit door out of each level.
Superhot VR is a futuristic first-person shooter (FPS) game that was originally released in 2013 by Superhot Team on PC but has been repackaged with Oculus Rift support for virtual reality (VR). It is known that the player takes control of an avatar who remains stationary throughout gameplay; time only progresses when you move your body or look at something (which makes sense because you’re not actually moving), and this influences the gameplay mechanics. For example, if you’re standing still looking at the exit door and the enemies are in front of you, they will not move until shot or looked at by your avatar. If you turn around to pick up a weapon though, everything else moves in slow motion so that when time starts again (when you look back), enemies may have already surrounded you. So the game forces players to think carefully about what to do next, all while under pressure because there are swarms of enemies coming at them every moment.
There are plenty of strategies involved with this game because it requires planning ahead before doing anything; players must know where the exit doors are located, which weapons they need for their current objective(s), how many lives they have left, and what enemies’ weaknesses are – all things to take into consideration before deciding on a path of action.
The game has twenty-seven campaign levels and five “daily challenges” which makes for 32 different levels altogether. Each level requires at least two playthroughs to finish: the first attempt is usually just figuring out how to avoid dying within five minutes (which turns out to be quite difficult), and the second time is when players actually complete their objective. After completing each level (and optionally replaying until they achieve gold ranks), players unlock new weapons that can be used for future levels. There’s also an endless mode that allows up to two players where higher scores yield better rewards.
Although this game isn’t as popular as other VR games, it’s still worth checking out to see if you like it. It has a unique concept that manages to engage players into thinking about how they should proceed through each level – something which is rare to find in VR games today.
I’ve played this game for over 100 hours on the PC before playing it again on the Oculus Quest, so I can definitely say that even though it may feel slow-paced at first, I believe Superhot VR is well worth the money. Not only is this game fun and challenging to play by yourself or with friends, but it also contains other modes such as an endless mode where players keep playing until their scores are good enough to get ranked high enough among other people who have already played.
It’s true that this game is difficult (hence why I’ve put it in the “hard” difficulty level), but that’s what makes it so satisfying once you finish a level successfully. It may take dozens of attempts to succeed at completing objectives, but having all your enemies thrown at you and still making it out alive by picking up whatever weapon or item needed (while also knowing where all switches are located) is incredibly rewarding. If you want something fresh and new compared to other VR games available right now, then give Superhot VR a shot because I don’t think you’ll regret it.
- Gameplay: 3.8/5, smooth controls work very well with intuitive actions
- Controls: 4/5, movement through the analog stick is on point, but there are no controller constraints for this game
- Graphics: 4/5, aesthetics are great – colour schemes are vibrant and the dialogue is simple
- Comfort: 5/5, VR gameplay mechanics work very well with the seated playstyle of Oculus Quest. No motion sickness was experienced whatsoever