In STRIDE, you navigate rooftops like a parkour pro. You grab ledges, jump from roof to roof, vault through windows, slide down cables, and swing from hooks–your possibilities are limited only by your attentiveness, creativity, and reactive skill. In order to advance in the game, it is important to have a good locomotion system with which the player is physically engaging. One of the best things about STRIDE is that they have a smooth locomotion system based on the player’s physical movements. They also have a few different modes: Endless mode is infinite levels generating so there are unlimited challenging terrains; Arena mode has a spacious varied terrain arena with waves of enemies perfect for practicing tricks and refining shooting skills, and Time Run mode is a race against the clock for parkour-at-speed skills
STRIDE glorifies freedom of movement, fast decision making, and the feeling of speed through a smooth locomotion system based on physical player movements. It features three different modes: Endless mode which has infinite level generation with unlimited challenging terrain; Arena Mode that has an arena with variable terrain to practice tricks or refine shooting skills; and time run for testing your parkour skills at high speeds in a race against the clock.
The core of STRIDE’s gameplay mechanics is built around momentum conservation, allowing you to perform athletic manoeuvres both on flat ground and while jumping through the air. Connecting fluidly between these moves allows you to chain your movement from one area to the next.
The core of STRIDE’s gameplay mechanics is built around momentum conservation, allowing you to perform athletic moves both on flat ground and while jumping through the air. Connecting fluidly between these moves allows you to chain your movements from one area to the next.
It offers a visceral experience with smooth locomotion which rewards creativity and reactive skill rather than quick reflexes. In order for it to be rewarding/interesting, there needs to be mechanics that grab the player’s attention throughout their playtime in a way that stimulates them into wanting more. The best way this can be done is by creating a journey/game which makes players feel progressions towards overcoming challenges and solving puzzles while maintaining the sense of accomplishment of knowing they’ve achieved something challenging.
This game is unique because it has a smooth locomotion system based on the player’s physical movements, 3 different modes with the infinite level generation, and allows you to choose between two sides. The story of this game makes me want to play it because there are 3 different game modes that require endless possibilities of challenges that would keep the player entertained for hours (at least). One more thing is that since you’re able to choose your side, I’m assuming players will have their own reasons why they chose one side over the other; therefore giving them choices where they can make their own decisions on how they want to respond/react in certain situations (which would invoke some sort of emotion during gameplay).
It looks like a game that would be fun to play with friends because of the smooth locomotion which is easy to learn and has rewarding/interesting gameplay mechanics. You can also connect your movements from one area to the next, and by choosing between two sides it gives players more choices on how they want to respond/react in certain situations (which would invoke some sort of emotion during gameplay).
This game will probably make you feel rewarded after completing a level or mode because of the momentum conservation, allowing you to perform athletic moves both on flat ground and while jumping through the air, and chaining your movement from one area to the next. Along with the smooth locomotion based on physical player movements, this makes for an exciting experience where you’re getting more out of it as you play.
This game is for sure going to be a unique experience because there aren’t many games that give their players the freedom of playing how they want by giving them choices where they can make their own decisions on how they want to respond/react in certain situations. The locomotion mechanics are a nice change from other VR games with only teleportation, and the fact that it can be played both standing or sitting will also promote more player versatility.
In conclusion, I would highly recommend this game especially if you’re looking for an immersive VR experience that rewards creativity and reactive skill rather than quick reflexes. In all honesty, I don’t think this idea could’ve been executed better than what STRIDE has offered us so far.
I think this game will be well received because there are 3 game modes that offer endless possibilities of challenges that would keep the player entertained for hours (at least). It also looks like a game that is fun to play with friends, especially since you can connect your movements from one area to the next, and by choosing between two sides it gives players more choices on how they want to respond/react in certain situations.
All in all, if I had to rate STRIDE on its potential alone; I would give it 5/5 stars! When it’s released in 2020, I will definitely buy this game.
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