SculptrVR Review

The title of SculptrVR is pretty self-explanatory, as you are creating sculptural shapes in VR. It falls under the category of 3D-modeling programs, however, it isn’t for professional use. Its primary function is to be used as a creative outlet with VR technology.

I think SculptrVR would make an excellent addition to any VR user’s library. While this app doesn’t exactly have the most practical application for everyday life, there has been some interest by educators with regards to learning mathematics through digital sculpting within VR (Hoffman).

In terms of how it works, you start off on a green pedestal that looks like a little island in the middle of nowhere. From there, you can choose to either draw in the air using your motion controller or load an object into your hand to carry it around.

It’s fairly intuitive so this isn’t much of a problem. Once you’ve got something in hand, you can carry it anywhere in space with ease and all around you is a grid-like outline that shows the limits of what you can put down from multiple angles. The editor allows for easy duplication, rotation and scaling along X/Y axes, while also giving the option to make objects hollow or solid by clicking on their surfaces. You can also change their material properties before exporting them back out into Unity (the engine SculptrVR runs off). There is quite a bit of creative freedom at your disposal in this game. While most objects need to be symmetrical, you can break that rule if you want to and there are plenty of materials to work with as well.

As for downsides, I don’t really have many complaints other than the limited size of what you can make (though that could easily be attributed to limitations due to processing power). You can create anything from a puffer fish-like creature to a sword or even a house. It would also be nice if they allowed uploading models from 3D software like Blender or Sketchup, but again those limitations could lie within where SculptrVR runs off Unity as an engine.

Another drawback is that there isn’t an option to upload your creations into the game. However, you can export them into .fbx files so if you have other programs to work with, you should be fine.

All in all, it’s a fun little toy for VR users who are interested in modelling or just want to create something unique. This app is available on Oculus Quest 2 or Rift S at this time of writing for $19.99 USD and I would recommend it to anyone interested in picking it up.

I give this game 4 out of 5 stars!

The features I mentioned earlier are pretty much all that would be needed for me when designing virtual environments within VR through Unity or Unreal Engine but that’s just me talking from the standpoint as a 3D modeller/game developer. So, some of those limitations may be actually very good for someone who only wants to play with creating objects in VR and not go further than that.

Thank you for reading! Have a nice day!

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